Make the fun real.
Make it ship.
Lead engineer on BANX, Starfuso and an MMO kids play at school.
- 15+
- years in games
- 18
- projects since 2009
- 150K
- daily players, peak
- 3
- engines, shipped
Four I led
Every screen here is from the build. Beside each one is what I personally made.
Fourteen more that shipped
I still write code every day
I am the engineer you bring in when the prototype has to become a game.
Engines, multiplayer, people, shaders
- Three engines, one standard
- Unity, Godot and Unreal in production. I pick the tool for the game.
- Multiplayer that ships
- Photon Fusion, Mirror and SmartFox on live titles, from co-op VR to an MMO.
- A lead who levels people up
- I taught game dev from a blank syllabus. Juniors get faster, the codebase gets calmer.
- Technical art in the same head
- Shaders, lighting, rigging and performance on VR and museum builds.
Architecture first, no heroics
- Architecture first, then coding standards the team can actually keep.
- Designers get a seat at the technical table. The tech serves the game.
- Tools and pipelines are features for the team. If we do it twice, I automate it.
- No heroics. Readable code, small changes, and a build that is always playable.