Vinicius Ramires Leite Lead Game Developer Email me

Make the fun real.
Make it ship.

Lead engineer on BANX, Starfuso and an MMO kids play at school.

15+
years in games
18
projects since 2009
150K
daily players, peak
3
engines, shipped

Four I led

Every screen here is from the build. Beside each one is what I personally made.

Fourteen more that shipped

    I still write code every day

    I am the engineer you bring in when the prototype has to become a game.

    Engines, multiplayer, people, shaders

    Three engines, one standard
    Unity, Godot and Unreal in production. I pick the tool for the game.
    Multiplayer that ships
    Photon Fusion, Mirror and SmartFox on live titles, from co-op VR to an MMO.
    A lead who levels people up
    I taught game dev from a blank syllabus. Juniors get faster, the codebase gets calmer.
    Technical art in the same head
    Shaders, lighting, rigging and performance on VR and museum builds.

    Architecture first, no heroics

    • Architecture first, then coding standards the team can actually keep.
    • Designers get a seat at the technical table. The tech serves the game.
    • Tools and pipelines are features for the team. If we do it twice, I automate it.
    • No heroics. Readable code, small changes, and a build that is always playable.

    Stack

      Got a game to ship?

      Tell me what the game has to do, and what it has to run on.

      Based in Europe.